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How Commodore 64 Floppy Discs & RAM Maps Work

Updated: Jun 20, 2018

UPDATE!!!: I'm having some technical difficulties with my audio not uploading to SoundCloud for some reason. Just sit tight. The podcast will be up soon enough!!!


Yes another UPDATE: I got the SoundCloud upload to work properly so enjoy my podcast!


In this article and podcast, we will learn how Commodore 64 floppies and RAM maps work...

 




 


 

Commodore 64s have an interesting an unique register layout. By the way, thanks for the memory map table C-64 Wiki! When they say you have 64k of memory, they are telling you complete and utter lies!. In reality, you would probably have about 53k of free memory. Now this may not be completely accurate as I couldn't find much of a good source on the internet on how much you would have after KERNAL, CHAR, and BASIC ROM took their share of the memory. It's like when you buy an iPhone, it may have 16 gigs, but truly, it only has about 11 gigs.


Because programmers of this time in computing had so little memory to work with, they had to make sure that their code was graceful so that computer would be able to operate the program without problems or errors.

 

Floppy discs, on the other hand, are much simpler in the fact that operate in way similar to CDs. If you could see the binary data on floppy like you can on a CD you wouldn't be able to tell the difference. Floppies are not optical, though. They are a method of storing data in magnetic patterns like hard drives or tape cassettes. That's pretty much all there is to floppies. I would get to sectors, but that's a whole other topic for a whole other article.


Thanks for reading my article!


Here's the podcast:


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